| LCD Library 1.2.1 LCD Library - LCD control class hierarchy library. Drop in replacement for the LiquidCrystal Library.

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/Users/fmalpartida/development/ardWorkspace/LiquidCrystal_I2C/LiquiCrystal_I2C/LiquidCrystal.h
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    00001 // ---------------------------------------------------------------------------
    00002 // Created by Francisco Malpartida on 20/08/11.
    00003 // Copyright 2011 - Under creative commons license 3.0:
    00004 //        Attribution-ShareAlike CC BY-SA
    00005 //
    00006 // This software is furnished "as is", without technical support, and with no
    00007 // warranty, express or implied, as to its usefulness for any purpose.
    00008 //
    00009 // Thread Safe: No
    00010 // Extendable: Yes
    00011 //
    00012 // @file LiquidCrystal.h
    00013 // This file implements a basic liquid crystal library that comes as standard
    00014 // in the Arduino SDK.
    00015 //
    00016 // @brief
    00017 // This is a basic implementation of the LiquidCrystal library of the
    00018 // Arduino SDK. The original library has been reworked in such a way that
    00019 // this class implements the all methods to command an LCD based
    00020 // on the Hitachi HD44780 and compatible chipsets using the parallel port of
    00021 // the LCD (4 bit and 8 bit).
    00022 //
    00023 //
    00024 //
    00025 // @author F. Malpartida - fmalpartida@gmail.com
    00026 // ---------------------------------------------------------------------------
    00027 #ifndef LiquidCrystal_4bit_h
    00028 #define LiquidCrystal_4bit_h
    00029
    00030 #include <inttypes.h>
    00031
    00032 #include "LCD.h"
    00033 #include "FastIO.h"
    00034
    00035
    00042 #define EXEC_TIME 37
    00043
    00044 class LiquidCrystal : public LCD
    00045 {
    00046 public:
    00053    LiquidCrystal(uint8_t rs, uint8_t enable,
    00054                  uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3,
    00055                  uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7);
    00056    LiquidCrystal(uint8_t rs, uint8_t rw, uint8_t enable,
    00057                  uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3,
    00058                  uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7);
    00059
    00060    // Constructors with backlight control
    00061    LiquidCrystal(uint8_t rs, uint8_t enable,
    00062                  uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3,
    00063                  uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7,
    00064                  uint8_t backlightPin, t_backlighPol pol);
    00065    LiquidCrystal(uint8_t rs, uint8_t rw, uint8_t enable,
    00066                  uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3,
    00067                  uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7,
    00068                  uint8_t backlightPin, t_backlighPol pol);
    00075    LiquidCrystal(uint8_t rs, uint8_t rw, uint8_t enable,
    00076                  uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3);
    00077    LiquidCrystal(uint8_t rs, uint8_t enable,
    00078                  uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3);
    00079
    00080    // Constructors with backlight control
    00081    LiquidCrystal(uint8_t rs, uint8_t rw, uint8_t enable,
    00082                  uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3,
    00083                  uint8_t backlightPin, t_backlighPol pol);
    00084    LiquidCrystal(uint8_t rs, uint8_t enable,
    00085                  uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3,
    00086                  uint8_t backlightPin, t_backlighPol pol);
    00099    virtual void send(uint8_t value, uint8_t mode);
    00100
    00109    void setBacklightPin ( uint8_t pin, t_backlighPol pol );
    00110
    00125    void setBacklight ( uint8_t value );
    00126
    00127 private:
    00128
    00134    void init(uint8_t fourbitmode, uint8_t rs, uint8_t rw, uint8_t enable,
    00135              uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3,
    00136              uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7);
    00137
    00144    void writeNbits(uint8_t value, uint8_t numBits);
    00145
    00152    void pulseEnable();
    00153
    00154    uint8_t _rs_pin;       // LOW: command.  HIGH: character.
    00155    uint8_t _rw_pin;       // LOW: write to LCD.  HIGH: read from LCD.
    00156    uint8_t _enable_pin;   // activated by a HIGH pulse.
    00157    uint8_t _data_pins[8]; // Data pins.
    00158    uint8_t _backlightPin; // Pin associated to control the LCD backlight
    00159 };
    00160
    00161 #endif

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